A single map event page can have multiple entry points (top-to-bottom).That also means it works seamlessly with pixel movement plugins like Altimit Movement, as well as events that are mid-jump or mid-move. ![]() …meaning all of a single large sprite is clickable, but not if visually obscured by another currently clickable event sprite.!OnTouch: uses the actual sprite position, size and draw order on screen and, by default, ignores fully transparent pixels….You can use the command multiple times with different conditions to define multiple zones of player reach and active areas on the sprite itself.īefore deploying for Linux on Windows, you must update MV's NW.js runtime. Just use the !OnTouch: plugin command at any point in your map event's active page to start execution from there when it is touched using pointer input. ![]() This plugin allows an event to have separate logic for being clicked/touched instead of the player moving towards it.
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